In "Laravel Collections Unraveled" we are going to see just what is so amazing about this class by digging down under the hood to understand the full range of functions availalble, and create practical examples of each of them that we can use right away. In the process, we're going to perhaps improve our basic PHP skills a bit by getting more familiar with ArrayObjects, CachingIterators, IteratorAggregates and some other handy tools.
Code Smart is the number one title for learning version 5 of the Laravel PHP Framework. The entire book is available online to encourage learning.
Laravel Framework is not strict on how and where you define your classes as long as it could be loaded by Composer. This is a double-sided blade – it’s beneficial for advanced developers, but coud be confusing for beginners and for those who is trying to reverse engineer an existing codebase. The ability to place anything, anywhere is good. But there are times some methods is way better than the others, and that is what we are after. This site tried to collect all the best practices, tools and methodologies, so that it could serve a guide for beginners and existing developers alike.
This book assumes no PHP programming skill at all - you'll be taught from scratch in that respect. However, I will be using terms like "variable", "function", and "loop" freely, so any prior programming experience you have will help enormously.
If you're coming from the world of HTML, PHP is a great step forward to make. HTML by itself, as you may have discovered, is a very simple language, which as a result leaves you with very simple pages. Think of using HTML like owning a car with no engine - the car might look great, but it will never actually do very much. PHP can take your sites into the fast lane by allowing you to turn your static pages into exciting, ever-changing pages with only a little thinking. In essence, it's like putting a V6 engine into your car shell.
Rules is a module usually used to automate actions on your Drupal site. Rules can react on events occurring on your site – such as a user logging in or a node being created – and perform customized follow-up actions such as redirecting to a certain page or setting field values. Optionally, Rules can evaluate conditions before executing any actions.
Rules is also a framework to use by other modules, allowing them to evaluate user-configured Rules components, such as action and condition sets, or expose data about variables and entities to other parts of Drupal.
The CakePHP framework provides a robust base for your application. It can handle every aspect, from the user’s initial request all the way to the final rendering of a web page. And since the framework follows the principles of MVC, it allows you to easily customize and extend most aspects of your application.
The framework also provides a basic organizational structure, from filenames to database table names, keeping your entire application consistent and logical. This concept is simple but powerful. Follow the conventions and you’ll always know exactly where things are and how they’re organized.
The best way to experience and learn CakePHP is to sit down and build something. To start off we’ll build a simple blog application.
According to studies, GCC Ada may allow you to develop Linux applications in half the time compared to C. A language designed for team development and included with most Linux distributions, Ada is a language well-suited for serious open source development and is superior in many ways to C++ or Java. Find out if Ada is right for your project in this 20 chapter reference to using Ada on Linux.
This is the Ada Reference Manual.
Other available Ada documents include:
- Ada 2012 Rationale. This gives an introduction to the changes and new features in Ada 2012, and explains the rationale behind them. Programmers should read this rationale before reading this Standard in depth. Rationales for Ada 83, Ada 95, and Ada 2005 are also available.
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- The Annotated Ada Reference Manual (AARM). The AARM contains all of the text in this
International Standard, plus various annotations. It is intended primarily for compiler writers, validation test writers, and others who wish to study the fine details. The annotations include detailed rationale for individual rules and explanations of some of the more arcane interactions among the rules.
Ada Programming is a featured book on Wikibooks because it contains substantial content, it is well-formatted, and the Wikibooks community has decided to feature it on the main page or in other places.
This book is aimed at experienced programmers who want to learn Ada at the programming level. It is not a "...for dummies" book, nor is it intended as a program design book. Instead, we highlight some key features of the Ada language, with coded examples, that are essential for getting started as an Ada programmer.
Ada is a rich and flexibile language used for designing large-scale software systems. This book emphasizes syntax, control structures, subprogram rules, and how-to coding issues rather than design issues. There are other really fine books available that deal with design. Also, this is not a comprehensive treatment of the Ada language. The bibliography lists some books that can help you once you have finished the material in this book.
Think of this a quick-start book, one that enables you, the experienced programmer, to get into the Ada language quickly and easily. The examples use text-oriented programs for simplicity of learning. If you prefer to do the exercises for a GUI environment, check out the sites listed for compilers and tools so you can download bindings for programming in a variety of windowing environments, including Wintel, Linux, and Unix. Of particular interest to those wanting to explore Window style programming are GtkAda, CLAW, GWindows, and JEWL. The last of these, JEWL, is especially useful if you have no prior experience writing Windows programs.